You’re a flimsy caster, a glass cannon of sorts. The actual dump stat for this class is STR. The latter, meanwhile, is because you’re severely gimped already when it comes to HP gained per level-up. The former is because you want to gain just a bit of initiative (to ensure that you can cast your spells before opponents take their turns). In fact, barring subclass picks for others, the Wizard is probably the only one where INT isn’t considered a dump stat.Īnyway, DEX and CON are also important. It determines your spellcasting capabilities and the likelihood that your magic will actually hit targets. When it comes to your abilities/attributes, INT is your primary stat. Religion – Knowledge of deities, domains, clergy, and holy rites.Medicine – The knowledge and training that can be used to heal wounds or cure diseases.Investigation – Extracting information from objects or people.Insight – Read people and certain situations pierce through lies and deceit.History – Everything you know about Faerûn’s past, allowing you to recognize notable names and unusual items.Arcana – The knowledge of magic interacting with enchanted items or powerful spells.In general, however, you should see the following for the Wizard class (you can pick up to two): Still, I guess you could go with Magic Missile as one of your choices here because it’s one of the more “iconic” spells.Ĭertain skills here will be active depending on your character’s background. Note: I honestly found the Warlock’s spellcasting capabilities more straightforward (and damaging to boot). Target cannot be charmed or frightened enemies that attack the target do so at a disadvantage.ĭeals 2d8 Poison damage chance to Poison target.ĭeals 2d8 damage and pushes away targets.ĭeals 1d12 Lightning damage links you to the target lightning arc can be activated each turn. Three darts will hit your target for 1d4+1 Force damage each. Targets within the cloud are obscured and blinded.Ĭovers the ground in grease those moving within this patch of land can fall and become prone. Gain a Fey spirit that takes an animal form of your choosing. Ignites anything flammable deals 3d6 Fire damage.Ĭhange all aspects of your appearance with magic.ĭash becomes a bonus action move at an incredible pace. From these choices, you get to pick three which are considered “prepared spells.” Anyway, here they are: Spells The Wizard class in Baldur’s Gate 3 has a whopping 19 spells available. Note: My choices here are Chill Touch, Fire Bolt, and Shocking Grasp. Gives you an advantage on attack rolls vs. Hurls a fireball deals 1d6 Fire damage and creates a flammable surface.Įnchant a non-hostile creature to gain an advantage on Charisma checks against it.Ĭonjures a spectral hand that can manipulate and interact with objects.ĭeals 1d8 Cold damage reduces target’s speed by 3m.ĭeals 1d8 Lightning and prevents the target from taking reactions. Resistance to bludgeoning, piercing, and slashing damage from weapon attacks.ĭeals 1d8 Necrotic damage target cannot regen HP Undead creatures are disadvantaged when it comes to attack rolls.Ĭreate wisps of light that illuminate a 12m radius. You may choose three during character creation: Cantrips The Wizard class in Baldur’s Gate 3 has 12 cantrips available. Instead, you can choose to become part of the Abjuration School or the Evocation School once you reach level 2. Note 2: The Wizard does not have subclasses available at character creation. Yep, out of all the starter classes in Baldur’s Gate 3, the Wizard will have the lowest dice roll coefficients when it comes to extra HP each level-up. Note 1: Each time the Wizard class levels up, it gains HP based on its Constitution stat plus a d6 (6-sided) dice roll. Action: Arcane Recovery - Once per day out of combat, replenish extended spell slots which allow you to cast spells.Weapon Proficiency: Dagger, Dart, Sling, Quarterstaff, Light Crossbow.Saving Throw Proficiency: Intelligence, Wisdom.Spell Slots Unlocked - Gain two level 1 spell slots restored on rest.Some information and mechanics might change in due course.īaldur’s Gate 3: Wizard class and spells guideĪre you ready to burn enemies to a crisp, freeze them to death, or zap them with lightning? Then the Wizard class in Baldur’s Gate 3 will offer you a lot of options in this regard. Likewise, please be reminded that this guide is intended for the game’s Early Access stage. Note: For more information, check out our Baldur’s Gate 3 guides and features hub as well as our character creation guide. Here’s our Wizard class guide to help you out. Wizards are masters of magic in Baldur’s Gate 3, manipulating the elements and bending arcane forces to their will.
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