![]() ![]() So it’s safe to say all of the classes are well-balanced and fun to play, with no duds. ![]() I played through the game as a Monk when it came out on PS4 last year, but for the Switch version I’ve spent a considerable amount of time with the Demon Hunter and Necromancer, both of which are equally excellent and fun. Learning the ropes of how your class of choice requires a bit of trial and error as you won’t know which class will click with you until you actually level them up to a point. ![]() The Demon Hunter - my personal Main - comes with not one, but two Mana bars called Hatred and Discipline, that power two different types of abilities. The only way to recover essence is to deal damage to enemies. A Wizard’s special abilities are entirely magic based so you’re simply using a mana bar, whereas the Necromancer’s abilities are based on ‘Essence’ which doesn’t recharge outside of combat. Each class has its own weight and feel and even different takes on how the core combat works. It’s not just a simple case of Class A using swords and Class B using bows or staves. When you start the Diablo III, you pick a class out of several and believe me when I say all of these are dramatically different in terms of gameplay style. All of the loot, gear, and gold as well as the various character classes - including the Necromancer DLC class that released earlier this year - is in the game you actually buy. You won’t be contending with microtransactions or loot boxes, because everything you want is right here inside the game. All of the loot and gear you get in Diablo III is acquired the old fashioned way: by playing the game. Now this shouldn’t be a surprising thing to point out but in 2018, I feel like I have to. The rest, as it tends to be in games like this, is trash you sell to vendors for money. It’s possible that some of the loot that drops won’t be compatible with your class, but a majority of the time you get stuff that’s either immediately useful or will be, very soon. You get it from chests, downed enemies, and even by breaking off chunks of the environment sometimes. The game drops loot at almost every turn. The main hook of loot and levelling is so incredibly satisfying that it genuinely nevers gets old over the hundreds of hours you will possibly spend in this game. It doesn’t exactly do anything new but what it lacks in complexity, Diablo III more than makes up for in just sheer kinaesthetic joy. Throw progressively stronger loot in the mix and you have a pretty compelling gameplay loop. As you fight demons and earn XP, you level up and unlock new abilities that help you more effectively fight demons. You run around an overworld and dungeons, kill monsters, get stronger, kill stronger monsters, get ever stronger, and so on. The core gameplay of Diablo III is disarmingly simple. Over the years, Blizzard improved on the game and added a ton of new content, slowly turning it into the top-dog of the ARPG genre. Between the always-online requirement, the real-money auction house, and the botched endgame, there was a lot to be mad about. Blizzard has done such a great job of iterating, improving, and perfecting the core game with patches and expansions that people often forget what a mess it was when it came out. This, of course, has as much to do with the quality of the game now as it does with its quality when it first came out in 2012. For a game that came out six years ago, Diablo III still has a lot of life left in it. ![]()
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