The character differences simply aren't drastic enough to give either character their own role beyond Billy = Leader and Rebecca =. It can be hard enough to maneuver through a horde with one character, let alone when you have another that's just as vulnerable as you trailing behind or to your side. For one most of the game's environments are as closed in and claustrophobic as you'd expect, especially in the Train and Training Facility sections. If you're to attempt to flee or avoid enemies instead of taking them on, having two characters doing so simultaneously can lead to a few complications. What this then leads to is Billy leading the charge, while Rebecca just sorta stands beside him, maybe occasionally chipping in if you set her behaviour to attack. If you're to play this game how Capcom (most likely) intended, then you'll have both Rebecca and Billy rollin' together. However what this results in is Rebecca often times feeling like a liability. Rebecca by comparison is a porcelain vase, which is fair given that he's a marine and she's still only an eighteen year old girl that specialises in the medical field. More so than your average RE protagonist even far as the survival horror entries are concerned. Billy is a bloody tank and can take a rather copious amount of damage. The only other most notary difference between the two is how much damage they can withstand. As a result Billy is (and continues to be this many years onward) quite literally the onlycharacter in the entire video game franchise that can't mix herbs together. But there's been a lot of RE before then, and it's already been established that seemingly every citizen of Raccoon City knows how to mix some leaves together. In a vacuum wherein no other RE game exists, sure, it makes sense given that she's been specially trained as a medic and all. Like, for one example, how they've made it so only Rebecca can mix herbs-healing poultices-together. Combat for Twoįrom a story perspective they're perfectly fine, but Capcom's meager attempts to mechanically separate the two results in a few silly contrivances even by RE standards. For one thing you have your playable leads, Rebecca Chambers and Billy Coen. Unfortunately there's really not very much benefit to the dual-protagonist setup, and in most cases actually hinders and pulls the game down to new disastrous depths that could have been avoided. It's certainly an interesting idea in theory, and it seems like it was inevitable given how even the original Resident Evil was at a time designed with two characters coexisting together. Most RE games tend to give you a choice between two characters to play as, though RE0 was the first to feature two characters operating simultaneously. So, what is it exactly that buries RE0 so far down into the dirt? Well for starters, you have the very component that sets it apart from the likes of every other survival horror entry of the franchise, being its two character setup. While it's not quite bumping elbows with such bottom feeders as Resident Evil 6 (which is still in a league of its own as far as bad RE games go Code Veronica makes for the second worst by the by), within the pantheon of the core releases at least it's really not that far off. That people don't tend to bring RE0 up very much in RE discussions is thusly less to do with its limited playerbase and simply down to how it's. However the lauded remake of the original 1996 Resident Evil, often coined the 'REmake', is without a doubt one of the most celebrated games in the series despite also for the longest time existing as a GameCube and Wii exclusive. You could chalk part of that up to originally being a Nintendo platform exclusive, with its original release dated all the way back in 2002 on the GameCube, before eventually receiving a lackluster Wii port in 2009. Of the mainline entries in the long-running Resident Evil series, Zero is perhaps the most obscure.
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